Rare immediately backpedals on charging gold for deaths in Sea of Thieves

Kelley Robertson
March 28, 2018

Rare Software has shelved its previously stated plan to introduce a Death Cost, which would have taken away some of players' hard-earned gold every time their characters died. Many players suggested alternative gameplay fixes that could be more productive, like a permanent vault to store accumulated gold or respawns that happen farther from your antagonists to prevent stalking and/or revenge killings. All Sea of Thieves Xbox Game Pass players are now locked out of the game due to an error that has just popped up.

In a recent post on the Sea of Thieves website, Rare advised players that in a future update players would be charged gold for deaths. The game lets you undertake some merchant quests and finding out some of them can prove to be hard if you have no idea where to look for them.

Sea of Thieves is now available on Xbox One and Windows PC. "Do you own this game or app?" the error message asks.


Just prior to the launch of Sea of Thieves, Rare announced that players would need to pay a "death tax" to the Captain of the Ferry of the Damned in order to resurrect. Rare has made a decision to abandon the idea, rather unsurprisingly, as the company has now dropped the idea completely instead of forcing some sort of "death cost" on players.

You can read the full status update on the Sea of Thieves site. "Thanks for the honest feedback & discussion on this", Neate said in a tweet.

It turns out that the developer somewhat fumbled its messaging for the Death Cost, and it wasn't actually going to charge gamers for dying in PvP conditions as originally feared.

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