Nintendo Switch 64GB Game Cards Allegedly Delayed Until 2019

Kelley Robertson
December 28, 2017

The Wall Street Journal reports that Nintendo won't start supplying 64GB game cards until 2019, around six months later than the original mid-2018 target.

The Nintendo Switch opted to ditch larger 50GB Blu-ray discs that their competitors Microsoft and Sony live by and went the 32GB cartridge route. The plan was to start manufacturing the bigger cards in 2018, in time for incoming third-party software that's in development.

After the data offered by Media Create in the weekly sales registered in Japan, it is confirmed that Nintendo Switch has sold more than 3 million units in Japan.

If you were expecting massive open-world games like GTA V on the Nintendo Switch anytime soon, think again. But The Wall Street Journal reports that Nintendo won't be ready for another year, in order "to ensure quality". According to the WSJ, the delay has disappointed the US-based game publishers. The next generation of Switch games are going to be larger, not smaller, so one of three things could happen. Nintendo keeps its first-party games tiny: Super Mario Odyssey and Splatoon 2 are both in the 2-6 GB range. This can have several repercussions. For example, games like Doom require substantial download even if you buy a physical copy of the game and the entire game won't fit on a single cartridge. The campaign is what shipped on the game card, and multiplayer was a separate download. On top of all this, you have users fretting over their memory usage and having to shell out more cash for upgrades.

The Wall Street Journal's source told them that some software makers, particularly US -based publishers making data-heavy games, were disappointed.

As a result, there are a few publishers that might delay releasing games that need the extra space. Physical game cards provide the benefit of additional storage so that developers and users don't rely exclusively on the Switch's internal storage space.

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