TouchArcade Game of the Week: 'Sid Meier's Civilization VI'

Muriel Hammond
December 24, 2017

And as a full version reconfigured for touch controls on Apple's iPad, the turn-based war strategy game will let gamers walk, pace, and move, untethered by a PC or a game console.

That being said, the first 60 turns of the first game a player creates are free-to-play, so players can decide whether or not they want to make such a large investment for a mobile game.

The game itself is a long-time PC gaming staple, and the port to Apple's iPad is surprisingd. Each of these civilizations have their own bonuses, unique units, and buildings, and since the game released Firaxis has been releasing a lot of them.

When it comes to pricing, Sid Meier's Civilization VI is officially priced on the App Store at US$59.99 (about RM245), but is now available at a temporary discounted price of US$29.99 (around RM122).

The new game's price is $60. It's the same experience you get on a PC, which is probably why the developer feels justified pricing it like a full PC game. Civilization VI costs three times as much, though this isn't a stripped down port. There is no additional content or expansion packs. For comparison's sake, 2K charged $19.99 at launch for the iOS port of XCOM: Enemy Unknown back in 2013. It has the same maps, same leaders, same combat and same features. Aspyr's FAQ points out one difference: The iPad version's multiplayer modes work only on a local network "as of this point".

Aspyr Media is the publisher of the iOS version. It also only runs on iOS 11, which shouldn't be a problem since that is what these devices should be running anyway.

Otherwise, it feels remarkably familiar to the the PC version and is ported by Aspyr, the same company that ported the previous Civilization games. It is the base game that is available without any DLC.

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