Electronic Arts have bought Titanfall developers Respawn Entertainment

Muriel Hammond
November 12, 2017

In what could be described as titan-level news, EA has bought Titanfall creators Respawn Entertainment in a deal worth around 400 million dollars as per an announcement by the companies last night. All totaled, the EA deal, which involves cash, options, and performance-based incentives, is valued at $455 million. Respawn Entertainment now have a couple projects confirmed to be in the works, with one of them being an untitled Star Wars game, again published by EA.

EA weren't the only publisher interested in Respawn: South Korean publisher Nexon, who published Lawbreakers earlier in the year and the Titanfall mobile game, were frontrunners before being matched by EA, who had a 30-day window to submit a bid.

"Our longtime partnership is grounded in a shared desire to push the boundaries and deliver extraordinary and innovative new experiences for players around the world", EA CEO Andrew Wilson said in a statement. Respawn was founded in 2010 by ex-Call of Duty designers Vince Zampella and Jason Ward.

Along with the announcement, it was further revealed that the developer is now working on a new Titanfall game. "Together, we've brought this to life in the Titanfall franchise, and now with the Respawn team joining EA, we have exciting plans to accomplish even more incredible things in the future". "We felt that now was the time to join an industry leader that brings the resources and support we need for long-term success, while still keeping our culture and creative freedom".

The fact that EA acquired Respawn isn't concerning in and of itself; what is concerning is the timing of the acquisition.

While it wasn't necessary, going with EA made a lot of sense. In a blog post concerning the deal on the Respawn website, Zampella says that the studio is joining EA to better compete in the future with access to more resources, new technologies, and more. Zampella also lauded EA for letting Respawn do its thing without interference, and allowing the studio to grow its own culture.

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